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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Creating basic artificial intelligence


Phew, we have come a long way, haven't we? But the most exciting part is just about to start—we will learn how to create basic game AI in Unity!

In a nutshell, artificial intelligence is all about making decisions autonomously based on a set of conditions and requirements. If a given condition has been met, then the AI will try to move from its current state to the other state that fits the criteria. This is what we call the finite state machine.

In order to know what conditions we need to set in our AI and what decisions it can make, we will design yet another flow chart for the AI:

In this chapter, we will only focus on the part where the AI will start chasing the player whenever the player is nearby. We will learn how to make the AI patrol around a given area in the next chapter, so stay tuned.

Before we start writing the code, we need to add a component called Nav Mesh Agent to our monster prefab. Without this component, our monster will lose the ability...

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