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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Finding redeclared variables

When a variable has been declared, most languages report an error if the same variable is declared again in the same scope. The reason for this is that within a given scope, the name must have a single, well-defined meaning. Trying to declare a new variable would entail allocating some new memory and from then on, mentioning that name would be ambiguous. If the x variable is defined twice, it is unclear which x any given use refers to. You can identify such redeclared variable errors when you insert symbols into the symbol table.

Inserting symbols into the symbol table

The insert() method in the symbol table class calls the language's underlying hash table API. The method takes a symbol, a Boolean isConst flag, and an optional nested symbol table, for symbols that introduce a new (sub)scope. The Unicon implementation of the symbol table's insert() method is shown here. If you go to https://github.com/PacktPublishing/Build-Your-Own-Programming...

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