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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
Author Profile Icon David Cantón Nadales
David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Creating a sign-up screen

Unity UI is a new concept that you will read about often throughout these pages, but before we continue, we must establish new knowledge about this tool.

Unity UI is a set of tools and resources that facilitates the creation of UIs in the game. The most common elements we will work with will be the following:

  • Canvas: The canvas is the working area and the root that contains a set of UI elements. It can be configured to automatically fit and scale to any screen.
  • Button: A button can contain only text or include an image. With a button, we can activate functions of our scripts.
  • Text: This allows us to display text of any size, with multiple configurations that allow high customization.
  • Image: This is simply an image that can serve as a background or decorative element anywhere in our interface.
  • Panel: This serves as a parent element for grouping and organizing multiple UI elements.
  • Input Field: This allows the user to write text...
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