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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
Author Profile Icon David Cantón Nadales
David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Showing the available avatars in a window

Unlike in Chapter 7, Building an NPC That Allows Us to Travel (where we created a window with a Scroll Rect component that displayed a list with text and a button, allowing us to navigate to other worlds), here we will now see how we can display a list with images. These images will be the visual representations of the available avatars; sounds interesting, doesn’t it? For now, we will use the Scroll Rect component to host the list of available worlds we want to show to the user.

Now, we will start the creation of our popup with scrollable content. To do so, follow these steps:

  1. We currently have a Canvas element in the scene as a child. In Chapter 7, Building an NPC That Allows Us to Travel, we created a GameObject with a panel to group everything related to the window that showed the available worlds.
Figure 11.21 – GameObject Canvas in the Hierarchy panel

Figure 11.21 – GameObject Canvas in the Hierarchy panel

We will follow the same pattern...

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