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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

The Niagara Module Script Editor

The Niagara Module Script Editor looks suspiciously similar to a blueprint editor. This makes it easy for users familiar with blueprints to grasp the functionality easily. The nodes available here are completely different from what you otherwise see in a blueprint, although there may be a few nodes, especially the ones dealing with basic mathematics, that look similar.

Figure 7.6: The Niagara Module Script Editor

There are eight major areas in the editor.

Figure 7.7: The Menu bar

  • The Menu bar

This area contains commands to open/save the module, undo/redo options, a few asset commands, and commands to hide/show the different panels in the editor.

Figure 7.8: The Toolbar area

  • Toolbar

Along with the standard buttons to save and browse for the asset, the Toolbar area has buttons to Compile and Apply the script. There is also the new Versioning button, which...

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