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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Concepts
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Understanding particle system tools

There are a bunch of tools and off-the-shelf solutions available for creating particle effects. While you need not know all of them, you certainly will encounter some of them in your work as a real-time FX artist. Many studios might do part of a simulation in one of their own custom tools or one of the tools mentioned here. You may need to receive data such as vector fields from one of these tools and incorporate it into your Niagara System. You may also receive references for effects produced by one of these tools and may be required to recreate them in Niagara.

A lot of these tools have been around for quite some time and have shaped the workflows and terminology used by FX teams. Niagara builds on these concepts.

The following are some of the most widely used particle system tools.

Afterburn

Afterburn, developed by Sitni Sati, is a volumetric particle effects plugin. It has been used in VFX for clouds, smoke, explosions, and other...

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