Summary
In this chapter, we learned how to create Blueprint Macro and Function Libraries to be used throughout the project. We created a Blueprint Function Library to simulate dice rolls.
This chapter explained the difference between Actor Components and Scene Components. We learned how to create an Actor Component to manage experience points and leveling up.
We also created a Scene Component that rotates around the Actor and attached a Static Mesh Component to it to simulate a rotating shield.
In the next chapter, we will learn how to use the Construction Script of a Blueprint to script procedural generation. We will also learn how to use the Spline tool and how to create an Editor Utility Blueprint.