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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
Author Profile Icon Vicky Somma
Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Making brickwork with the Array Modifier

My grandfather's house is mostly composed of bricks. A single brick is easy to model. It is simply a rectangle, a resized cube in Blender. The toughest part of modeling a brick is determining its size. For the X and the Z dimension, I'll pick sizes relative to the house itself and keep the general proportions you'd see in a real brick. For the Y dimension, my detail height, I'm going to make it slightly less pronounced than the detailing we made in Chapter 9, Mesh Modeling and Positioning the Details. The final sizes I decided on are:

Dimension Size
X 1.5 mm
Y 0.4 mm
Z 0.6 mm

We'll start our brickwork with a single brick. The steps are:

  1. If necessary, switch to Object Mode and left-click to move the 3D Cursor to where you want to create the brick. This does not need to be near or on the house yet.
  2. ...
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