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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
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Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Using Object Origins to line up objects

Now that we have both a cube and a cylinder in our project, we want to move the cylinder so it rounds out our cube perfectly. To do that, it is helpful to understand the Object Origin and how Blender uses it to interact with your shapes.

Understanding Object Origin points

Whenever you select something in Object Mode, a yellow dot indicates what is known as the Object Origin:

Examples of Object Origins.

By default, the Object Origin is the key point when Blender is manipulating and interacting with your selection:

  • Scaling: When you scale an object, it scales outward from that Object Origin. If your origin is in the center, the object will grow equally on both sides. If your origin is...
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