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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
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Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements 2. Using a Background Image and Bezier Curves FREE CHAPTER 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Taking an intersection

Before applying the Boolean Intersection Modifier, you will want to make sure the two objects actually intersect. If they aren't touching each other at all, the intersection would be nothing. To put it into specifics for this project, we'll want to make sure the stonework is inside the new template mesh. Thanks to the copied vertices, we are assured that our new template object is aligned with the front of the house. It is ideal to keep that template in place and move the stonework to it. The steps are as follows:

  1. If necessary, in the Outliner, click on the eye icon to make the stonework visible. Make sure you are in Object Mode and right-click on the stonework to select it.
  2. Left-click and hold either the white circle or one of the axis arrows. Drag and drop the stonework so it overlaps the new template. In some cases, you may also have to rotate...
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