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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Modeling for Freestyle


Before modeling our robot, we need to briefly talk about what Freestyle is. Freestyle is a non photorealistic rendering engine that works as an addition to Blender Internal or Blender Cycles, which is intended to produce procedural lines on the top of a render. These could be line drawings, anime-style images, cartoons, comics, blueprints, or anything similar. The first thing we'll do is switch from Cycles Render to Blender Render:

Note

Freestyle is now supported by Cycles as well, but for a long time, that wasn't the case. You could make the argument that Blender Internal (or "BI") is more suited to NPR work. Besides, we haven't used the internal render engine yet in this book, so this is a good opportunity to play with it.

Next, you'll have to check Freestyle under your rendering tab:

Then, under the Render layers tab, you can add a new LineSet:

Now, when you render a scene, you will see the freestyle edges:

For simple objects like a cube, this is pretty straightforward...

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