We've completed the full life cycle of the character pipeline, starting with the dragon's initial sculpture and culminating in him being brought to life. You might follow your flying animation with walks, runs, attacks, spit takes, and anything you can dream of. You might also now dream up your next character project. Every new beginning is an opportunity to grow your skills. The baby dragon we created is a culmination of the skills we built up over many chapters, starting with the basics of Blender, the materials and lighting, the building environments, using Grease Pencil for concept art and animation, and finally, utilizing sculpting to get high-quality textures and meshes.
But what about adding smoke and fire to our dragon? How about making structures crumble from a rough draconic landing? What about Python scripting the hair and all the other aspects of...