Using Object Mode and Edit Mode
Until now, when you worked in the 3D View, you were in Object Mode. When you moved, rotated, or scaled an object, you did it to the entire object. This chapter is going to focus on Edit Mode. We will be working at the subobject level of a Mesh object, translating, scaling, and rotating vertices, edges, and faces. You may not build much in this chapter; the exercises will be quick practice with vertices, edges, and faces, but you will be training your hands in what to do so that your mind can focus on building in later chapters.