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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Summary


That was good. You learned a lot about the basic skills needed for creating and working with vertices, edges, and faces. You will be using these skills in the following chapters for building quite a variety of objects. You learned the difference between the Object Mode and Edit mode, and learned to select and manipulate multiple vertices, edges, and faces. You were introduced to Blender's basic geometric primitive objects. You got a bit of experience in troubleshooting a model, and learned how to group vertices, edges, and faces. You discovered the basic structure of Blender, and learned how to make vertices, edges, and faces from scratch.

You have covered the basics. You understand the tools, and it's time to get started applying what you have learned to a real project. Much thought has gone into choosing a good project. It seems that since the world is two-thirds ocean, and everyone has a river, lake, or sea near them, that a nautical theme would be appropriate. So, in the next...

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