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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Using lighting


In Chapter 3, Controlling the Lamp, the Camera, and Animating Objects and Chapter 5, Building a Simple Boat, we looked at the lights and you got a little chance to play around with them. Now we will take a more in-depth look at using light.

Pop quiz— remembering about lighting

Here's a refresher from what you learned in Chapter 5, Building a Simple Boat to get your mind thinking of light again:

  1. Which light gives the same lighting no matter where the lamp is placed?

    • a. Spot

    • b. Sun

    • c. Area

  2. Which lights are dimmer the farther away the lamp is?

    • a. Spot and Hemi

    • b. Sun and Area

    • b. Point and Spot

  3. The Spot lamp is like a:

    • a. Light bulb

    • b. Theatrical light

    • c. Fluorescent light

Lighting with three lights

The three point lighting method provides a simple and easy-to-use method of lighting a scene. And when you understand it, you will have a solid foundation for creating more complex lighting.

What the three lights represent are the three stages in setting up the lighting:

  • Setting up the general lighting...

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