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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — setting up the boom and gaff so they swing


Now it's time to assemble the sloop. In addition to just bringing all the parts into the same file there are a couple of other things that need to happen. Some of the parts need to have the materials from the hull and the cabin added to them, and all of the parts must have their relationship to the hull defined. Either they will be joined to the hull to make one solid object or the hull will be parented to them so that it controls their actions. Objects that are fixed, such as the cabin, will be joined to the hull. Objects that move, such as the rudder, will have the hull parented to them. If you wish, you may assemble the parts that you have made in lieu of using the files I have provided:

  1. Open 6907_09_sloop_hull_cabin.blend or the file with your hull and cabin.

  2. Select the hull with theRMB.

  3. Press Shift+S and choose Cursor to Center from the menu.

  4. Select Object from the 3D View header and select Transform then Origin to 3D Cursor...

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