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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Turning a cube into a boat with box modeling


You are going to turn the default Blender cube into an attractive boat, similar to the one shown in the following screenshot. First, you need to know a little bit about boats. The front is called the bow, and sounds like bowing to the Queen. The rear is called the stern or the aft. The main body of the boat is the hull, and the top of the hull is the gunwale, pronounced "gunnel".

You will be using a technique called Box Modeling to make the boat. Box modeling is a very standard method of modeling. As you might expect from the name, you start out with a box, and sculpt it like a piece of clay to make whatever you want. There are three methods that you will use in most of the instances for box modeling: extrusion, subdividing edges, and moving vertices, edges, and faces.

Using extrusion, the most powerful tool in box modeling

Extrusion is similar to turning the dough into noodles, by pushing them through a die. It's very similar to how you made...

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