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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the boat the proper width and height


Making the boat the right length was pretty easy. The width and height take a few more steps, but it's very similar.

  1. Press Numpad 1 to change to the front view. Use Ctrl+MMB to zoom into the reference blocks. Use Shift+MMB to re-center the boat so that you can see all of it.

  2. Press A to deselect all the vertices and, using any method discussed in the previous chapter, select all of the vertices on the left of the 3D View.

  3. Press G and X to move the left-side vertices in X, till they line up with the wider reference block, as shown in the following image:

  4. Press A to deselect all the vertices. Select only the right-hand vertices with a method different from the one you used to select the left-hand vertices, and press G and X to move them in X, till they line up with the right side of the wider reference block.

  5. Deselect all the vertices, select only the top vertices, and press G and Z to move them in the Z direction, till they line...

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