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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a grass shader


In this recipe, we will create a generic grass shader using grass leaves meshes instanced on a particle system, as shown here:

Getting ready

Start Blender and open the 1301OS_07_grass_start.blend file, where there is an already set scene with an emitter plane working as light source, an uneven plane to perform the ground, and several grass leaves objects grouped and instanced on the ground plane by a particle system.

How to do it...

Let's start by assigning a ground material to the ground plane and with the creation of the grass shader working on the grass blades meshes to be instanced:

  1. Select the ground plane and click on the New button in the Node Editor window's header or in the Material window to the right. Rename the material as ground and set the Color value of the Diffuse shader to R 0.141, G 0.082, B 0.031.

  2. Select one of the grass leaves objects and again click on the New button in the Node Editor window's header or in the Material window to the right. Rename the...

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