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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a rock material using image maps


In this recipe, we will create a realistic rock material similar to the one shown in the following screenshot:

The best way to start this task is by using image maps. Image maps are particularly useful for several reasons: they already have the necessary color information of a natural surface ready to use. They can be easily edited in any image editor to obtain different information as, for example, high levels for the bump maps. They are processed faster than procedurals by the software (procedural textures must be calculated every time). Moreover, they can be easily found for free on the Web in several sizes and resolutions.

Just remember to make any image you are going to use "tileable" using your preferred image editor. In Gimp, this job is automatically done by a plugin under Filter | Map | Make Tileable.

Getting ready

Open the 1301OS_03_start.blend file, which is a simple layout ready for material creation:

  • On layer 1 there are a smooth-subdivided...

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