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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a brick wall material with procedurals


In this recipe we will create a wall made of bricks and concrete, like this one:

Getting ready

  1. Start Blender and switch to the Cycles Render engine.

  2. Select the default cube and, by typing the values in the Dimensions tab under the Transform panel located to the right of the 3D view (press N to make it appear if not visible), scale it like this: X 10.000, Y 1.000, and Z 6.000. Press Ctrl + A to apply the size.

  3. Split the bottom row in two parts, change the left one to a UV/Image Editor window. Go in Edit Mode (Tab) and select the edges as indicated in the figure (the red edges in the image to the right):

  4. Press Ctrl + E | Mark Seams to seam the selected edges, then press U, and in the UV Mapping pop-up panel select Unwrap. Go out of Edit Mode.

  5. Add a plane to the scene (mouse in the 3D view, Shift + A | Mesh | Plane) and still in Edit Mode scale it is 10 times bigger (press A to select all the vertexes, then S | 10 | Enter). Press U | UV Mapping |...

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