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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a rusty metal material with procedurals


In this recipe we will create a rusty shader to be mixed by a stencil factor with a metallic shader:

Getting ready

Start Blender and load the file 1301OS_04_start.blend.

How to do it...

Now we are going to create the shader:

  1. From 1301OS_04_metal.blend | NodeTree, append the node group Metal.

  2. Click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material Rusty_Metal.

  3. Switch the Diffuse shader with a Mix Shader node and in the first Shader slot select a Diffuse BSDF shader. In the second Shader slot load, under Group, the appended Metal node group.

  4. Add a frame (press Shift + A and go to Layout | Frame), select the Diffuse shader, the Metal group and the Mix Shader node frame and press Ctrl + P to parent them. Rename the frame SHADERS.

  5. Add a Texture Coordinate node (press Shift + A and go to Input | Texture Coordinate) and connect the Object output to the Tangent input of the Metal group.

  6. In the Metal group...

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