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Blender 2.5 Character Animation Cookbook

You're reading from   Blender 2.5 Character Animation Cookbook With this highly focused book you’ll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it’s the only guide dedicated to this subject.

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513203
Length 308 pages
Edition 1st Edition
Tools
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Author (1):
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Virgilio Carlo de Menezes Vasconcelos Virgilio Carlo de Menezes Vasconcelos
Author Profile Icon Virgilio Carlo de Menezes Vasconcelos
Virgilio Carlo de Menezes Vasconcelos
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Toc

Table of Contents (19) Chapters Close

Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
1. Get Rigging FREE CHAPTER 2. Rigging the Torso 3. Eying Animation 4. Poker Face? Facial Rigging 5. Hands Down! The Limbs Controllers 6. Blending with the Animation Workflow 7. Easy to Say, Hard to Do: Mastering the Basics 8. Shake That Body: The Mechanics of Body Movement 9. Spicing it Up: Animation Refinement 10. Drama King: Acting in Animation Planning Your Animation Index

Non-linear animation


Along with the more "traditional" way of animating characters, Blender offers the Non-linear Animation (NLA) Editor, where you can mix different actions to produce new movements. This editor allows a lot of flexibility, with the ability of stacking simple movements to create a more complex animation. Tasks such as repeating and reversing an animation, which demands time and care to do in the DopeSheet, are very simple to do on the NLA.

How to do it...

  1. Open the file 006-NLA.blend. It has our character Otto with a basic animation of a jumping jack exercise. You'll notice that the arms movement is missing. Let's do them using the NLA Editor. The following screenshot shows our starting point, with the first pose in the 3D View and its keyframes set in a DopeSheet window:

  2. Press Alt + A to playback the animation. You'll see that, along with the missing arm movements, there is only one jump. We need this action to be repeated for a number of times so we have a real jumping jack...

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