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Augmented Reality with Unity AR Foundation
Augmented Reality with Unity AR Foundation

Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions

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Profile Icon Linowes
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S$37.99 S$42.99
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (7 Ratings)
eBook Aug 2021 382 pages 1st Edition
eBook
S$37.99 S$42.99
Paperback
S$52.99
Subscription
Free Trial
Arrow left icon
Profile Icon Linowes
Arrow right icon
S$37.99 S$42.99
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (7 Ratings)
eBook Aug 2021 382 pages 1st Edition
eBook
S$37.99 S$42.99
Paperback
S$52.99
Subscription
Free Trial
eBook
S$37.99 S$42.99
Paperback
S$52.99
Subscription
Free Trial

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Augmented Reality with Unity AR Foundation

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Key benefits

  • Build functional and interactive augmented reality applications using the Unity 3D game engine
  • Learn to use Unity's XR and AR components, including AR Foundation and other standard Unity features
  • Implement common AR application user experiences needed to build engaging applications

Description

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.

Who is this book for?

This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

What you will learn

  • Discover Unity engine features for building AR applications and games
  • Get up to speed with Unity AR Foundation components and the Unity API
  • Build a variety of AR projects using best practices and important AR user experiences
  • Understand the core concepts of augmented reality technology and development for real-world projects
  • Set up your system for AR development and learn to improve your development workflow
  • Create an AR user framework with interaction modes and UI, saved as a template for new projects

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Aug 16, 2021
Length: 382 pages
Edition : 1st
Language : English
ISBN-13 : 9781838982966
Vendor :
Unity Technologies
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Languages :
Tools :

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Product Details

Publication date : Aug 16, 2021
Length: 382 pages
Edition : 1st
Language : English
ISBN-13 : 9781838982966
Vendor :
Unity Technologies
Category :
Languages :
Tools :

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Frequently bought together


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Total S$ 187.97
Unity 2021 Cookbook
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Augmented Reality with Unity AR Foundation
S$52.99
Hands-On Unity 2021 Game Development
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Total S$ 187.97 Stars icon

Table of Contents

13 Chapters
Section 1 – Getting Started with Augmented Reality Chevron down icon Chevron up icon
Chapter 1: Setting Up for AR Development Chevron down icon Chevron up icon
Chapter 2: Your First AR Scene Chevron down icon Chevron up icon
Chapter 3: Improving the Developer Workflow Chevron down icon Chevron up icon
Section 2 – A Reusable AR User Framework Chevron down icon Chevron up icon
Chapter 4: Creating an AR User Framework Chevron down icon Chevron up icon
Chapter 5: Using the AR User Framework Chevron down icon Chevron up icon
Section 3 – Building More AR Projects Chevron down icon Chevron up icon
Chapter 6: Gallery: Building an AR App Chevron down icon Chevron up icon
Chapter 7: Gallery: Editing Virtual Objects Chevron down icon Chevron up icon
Chapter 8: Planets: Tracking Images Chevron down icon Chevron up icon
Chapter 9: Selfies: Making Funny Faces Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(7 Ratings)
5 star 57.1%
4 star 14.3%
3 star 0%
2 star 28.6%
1 star 0%
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benradd Sep 22, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is a must-read for those who are interested in developing Augmented Reality. We are on the cusp of the most significant technological advancement in history and Jonathan makes a deeply technical topic accessible to any reader.Ben Radcliffe, Senior Technical Specialist at Unity Technologies at Unity Technologies
Amazon Verified review Amazon
benradd Sep 22, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is a must-read for those who are interested in developing Augmented Reality. We are on the cusp of the most significant technological advancement in history and Jonathan makes a deeply technical topic accessible to any reader.Ben Radcliffe, Senior Technical Specialist at Unity Technologies at Unity Technologies
Amazon Verified review Amazon
Brian Kenney Sep 27, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a high school instructor, I am always looking for new, up to date resources, and new ideas for my classes. Jonathon Linowes never disappoints. This book steps you through how to set up successful AR experience not only for beginners, but also experienced developers looking learn about AR Foundation and Unity's suite of AR tools. I highly recommend this book for both. The explanations are well thought out, and bring the complexity down to a language I can understand. As an instructor who teachers and uses HoloLens, Magic Leap, AR Kit, and AR Core, this book is the complete guide for using all of these platforms.
Amazon Verified review Amazon
Daniel Sep 26, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book takes you step by step through the entire process of creating a fairly solid application, although it depends a lot on the person on how they take the book, it is a magnificent and super well explained guide in each of the steps and gives a pretty overview good how to work these applications
Amazon Verified review Amazon
H Shea Jul 02, 2023
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Apparently useful to have.
Amazon Verified review Amazon
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