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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Chapter 7: Gallery: Editing Virtual Objects

In this chapter, we will continue building the project we started previously in Chapter 6, Gallery: Building an AR App, where we created an AR gallery that lets users place virtual framed photos on their real-world walls. In this chapter, we will build out more features related to interacting with and editing virtual objects that have already been added to a scene. Specifically, we'll let users select an object for editing, including moving, resizing, deleting, and replacing the image in the picture frame. In the process, we'll add new input actions, make use of Unity collision detection, and see more C# coding techniques using the Unity API.

In this chapter, we will cover the following topics:

  • Detecting collisions to avoid intersecting objects
  • Building an edit mode and edit menu UI
  • Using a physics raycast to select an object
  • Adding touch input actions to drag to move and pinch to scale
  • C# coding and...
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