Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Artificial Intelligence with Python

You're reading from   Artificial Intelligence with Python A Comprehensive Guide to Building Intelligent Apps for Python Beginners and Developers

Arrow left icon
Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786464392
Length 446 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Prateek Joshi Prateek Joshi
Author Profile Icon Prateek Joshi
Prateek Joshi
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to Artificial Intelligence FREE CHAPTER 2. Classification and Regression Using Supervised Learning 3. Predictive Analytics with Ensemble Learning 4. Detecting Patterns with Unsupervised Learning 5. Building Recommender Systems 6. Logic Programming 7. Heuristic Search Techniques 8. Genetic Algorithms 9. Building Games With Artificial Intelligence 10. Natural Language Processing 11. Probabilistic Reasoning for Sequential Data 12. Building A Speech Recognizer 13. Object Detection and Tracking 14. Artificial Neural Networks 15. Reinforcement Learning 16. Deep Learning with Convolutional Neural Networks

Branches of AI

It is important to understand the various fields of study within AI so that we can choose the right framework to solve a given real-world problem. Here's a list of topics that are dominant:

  • Machine learning and pattern recognition: This is perhaps the most popular form of AI out there. We design and develop software that can learn from data. Based on these learning models, we perform predictions on unknown data. One of the main constraints here is that these programs are limited to the power of the data. If the dataset is small, then the learning models would be limited as well. Let's see what a typical machine learning system looks like:

Branches of AI

When a system makes an observation, it is trained to compare it with what it has already seen in the form of a pattern. For example, in a face recognition system, the software will try to match the pattern of eyes, nose, lips, eyebrows, and so on in order to find a face in the existing database of users.

  • Logic-based AI: Mathematical logic is used to execute computer programs in logic-based AI. A program written in logic-based AI is basically a set of statements in logical form that express facts and rules about a particular problem domain. This is used extensively in pattern matching, language parsing, semantic analysis, and so on.
  • Search: The Search techniques are used extensively in AI programs. These programs examine a large number of possibilities and then pick the most optimal path. For example, this is used a lot in strategy games such as Chess, networking, resource allocation, scheduling, and so on.
  • Knowledge representation: The facts about the world around us need to be represented in some way for a system to make sense of them. The languages of mathematical logic are frequently used here. If knowledge is represented efficiently, systems can be smarter and more intelligent. Ontology is a closely related field of study that deals with the kinds of objects that exist. It is a formal definition of the properties and relationships of the entities that exist in a particular domain. This is usually done with a particular taxonomy or a hierarchical structure of some kind. The following diagram shows the difference between information and knowledge:

Branches of AI

  • Planning: This field deals with optimal planning that gives us maximum returns with minimal costs. These software programs start with facts about the particular situation and a statement of a goal. These programs are also aware of the facts of the world, so that they know what the rules are. From this information, they generate the most optimal plan to achieve the goal.
  • Heuristics: A heuristic is a technique used to solve a given problem that's practical and useful in solving the problem in the short term, but not guaranteed to be optimal. This is more like an educated guess on what approach we should take to solve a problem. In AI, we frequently encounter situations where we cannot check every single possibility to pick the best option. So we need to use heuristics to achieve the goal. They are used extensively in AI in fields such as robotics, search engines, and so on.
  • Genetic programming: Genetic programming is a way to get programs to solve a task, by mating programs and selecting the fittest. The programs are encoded as a set of genes, using an algorithm to get a program that is able to perform the given task really well.
You have been reading a chapter from
Artificial Intelligence with Python
Published in: Jan 2017
Publisher: Packt
ISBN-13: 9781786464392
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image