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Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

Index

A

  • Android Activity lifecycle
    • about / The Android Activity lifecycle
    • reference link / The Android Activity lifecycle
  • Android device
    • Tappy Defender, debugging on / Debugging on an Android device
  • Android Studio
    • installing / Installing Android Studio
    • URL / Installing Android Studio
  • Android Studio file structure
    • about / The Android Studio file structure
  • asteroid
    • collision detection, precising with / Precise collision detection with an asteroid
  • Asteroid class
    • collision package, adding to / Adding a collision package to the Asteroid class
  • asteroid collision detection
    • about / Colliding with an asteroid
    • crossing number / The crossing number
    • phase / The first phase and overview of asteroid collision detection
    • overview / The first phase and overview of asteroid collision detection
  • asteroids
    • drawing / Drawing and moving the asteroids
    • moving / Drawing and moving the asteroids
  • Asteroids' Simulator game
    • checks, performing...
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