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Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

Implementing the rules


Now, we should pause and think about what we need to do later in the project because it will affect what we do while implementing our rules. When the player's ship is destroyed or when player reaches their goal, the game will end. This implies that the game will need to be restarted. We don't want to quit back to the home screen each time, so we need a way to restart the game from within the TDView class.

To facilitate this, we are going to implement a startGame method in our TDView class. The constructor will be able to call it and our game loop will also be able to call it when necessary as well.

It will also be necessary to pass some of the tasks that the constructor currently performs onto the new startGame method so that it can properly do its job. Also, we will use startGame to initialize some of the variables that our game rules and HUD require.

In order to accomplish what we discussed, startGame() will need a copy of the application's Context object. So, like...

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