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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Hiding and retrieving layers


There are a few different options we have for screen management in our games; a screen being a menu screen, loading screen, gameplay screen, and more. We can use multiple activities to act as each screen, we can use the more obvious Scene object to act as each screen in our game, or we can use Entity objects to act as each screen. While the majority of developers tend to follow the multiple activities or multiple Scene objects to act as different game screens, we're going to be taking a quick look into using Entity objects to act as the different screens in our games.

Using Entity objects to act as the various screens of our game has many benefits over the other two approaches mentioned. The entity approach allows us to apply many different screens, or layers to our game at the same time. Unlike with using multiple activities or Scene objects to act as different screens in our game, we can visually display a number of screens on the device using Entity objects...

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