Summary
To summarize this chapter. I can say that by adjusting the basic Particle System settings discussed here and experimenting with others, you can scatter any object you want in your environment while controlling the number, scale, and rotation of these objects.
In this chapter, we understood how to use Particle System in Blender to scatter flowers and rocks in our landscape environment. First, we learned what the Particle System option in Blender is and why you should use it.
In the next chapter, we will learn about rendering, setting up the camera, and compositing so that we can produce final realistic renders of our natural landscape 3D scene.