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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
Tools
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Rigging the knee

Let’s move on to the knee, which is exceptionally simple. There are two things to note here – creases and curves.

Think about your knee – if you bend it, the front of the knee produces a nice curve while the inside of your knee becomes folded. We can replicate this with weights. A tight gradient will produce a crease while a large smooth gradient will produce a curve.

The following diagrams show some ideal weights for you to aim for – sharp in the crease and soft in the bend:

Figure 5.16 – The front of the knee weights

Figure 5.16 – The front of the knee weights

Figure 5.17 – The rear of the knee weights

Figure 5.17 – The rear of the knee weights

Remember to place the bones in stress poses, and then bring the leg up to see how it looks. If the leg creases and folds too much, smooth the weights out. If there’s not enough folding and the back of the leg does not close properly, make your handoff gradient tighter.

The following diagram shows...

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