Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
After delving into the Unity Engine intricacies and exploring various XR technologies in the first part of this book, this part covers all the essentials of XR development, taking you from a beginner to an intermediate level. In this part, you’ll master the creation of your first VR and AR experiences, including deployment to different devices and testing without specific VR headsets or smartphones, using simulators. Once you have a solid understanding of creating and deploying basic XR scenes, you’ll progress to developing more advanced XR applications.
You’ll add interactivity to your XR applications, utilizing no-code options such as button clicks, and delve into more complex logic by scripting in C#. While this part contains numerous coding segments, don’t worry – we’ll explain C# in a beginner-friendly manner. Additionally,...