Summary
In this chapter, you learned how to implement hand-tracking, gaze-tracking, and multiplayer capabilities into your XR scenes. Incorporating these high-level XR methods into your future XR projects will enable you to create much more intuitive, immersive, and fun experiences for users. Combined with the knowledge you gained in the previous chapters on how to create and deploy interactive XR experiences, you should feel comfortable developing a wide range of XR projects yourself, no matter if they involve coding, animations, particles, audio, or multiplayer support.
Now that you have a firm grip on the technical and programming aspects of XR, the next chapter will shift the spotlight to the business realm of XR. There, you’ll explore powerful XR plugins and toolkits beyond the XR Interaction Toolkit, ARKit, ARCore, and AR Foundation that could be valuable additions to your XR development skills moving forward. The subsequent chapter won’t just keep you up to...