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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – the GameManager class


  1. Add a new class called GameManager to the Robot Rampage project.

  2. Add the following using directive to the top of the GameManager class:

    using Microsoft.Xna.Framework;
  3. Modify the declaration of the class to make it a static class:

    static class GameManager
  4. Add declarations to the GameManager class:

    #region Declarations
    public static int Score = 0;
    public static int CurrentWave = 0;
    public static int BaseTerminalCount = 8;
    public static int MaxTerminalCount = 15;
    public static int CurrentTerminalCount = 8;
    public static Vector2 PlayerStartLoc = new Vector2(32, 32);
    #endregion
  5. Add public methods to the GameManager class:

    #region Public Methods
    public static void StartNewWave()
    {
        CurrentWave++;
        if (CurrentTerminalCount < MaxTerminalCount)
        {
            CurrentTerminalCount++;
        }
    
        Player.BaseSprite.WorldLocation = PlayerStartLoc;
        Camera.Position = Vector2.Zero;
        WeaponManager.CurrentWeaponType = 
            WeaponManager.WeaponType.Normal;...
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