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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – building a computer terminal


  1. Add a new class called ComputerTerminal to the Robot Rampage project.

  2. Add the following using directives to the top of the class file:

    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
  3. Add declarations to the ComputerTerminal class:

    #region Declarations
    private Sprite activeSprite;
    private Sprite inactiveSprite;
    public Vector2 MapLocation;
    public bool Active = true;
    public float LastSpawnCounter = 0;
    public float minSpawnTime = 6.0f;
    #endregion
    
  4. Add a constructor to the ComputerTerminal class:

    #region Constructor
    public ComputerTerminal(
        Sprite activeSprite,
        Sprite inactiveSprite,
        Vector2 mapLocation)
    {
        MapLocation = mapLocation;
        this.activeSprite = activeSprite;
        this.inactiveSprite = inactiveSprite;
    }
    #endregion
  5. Add public methods to the ComputerTerminal class:

    #region Public Methods
    public bool IsCircleColliding(Vector2 otherCenter, float radius)
    {
        if (!Active)
        {
            return false;
        }
    
      ...
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