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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – beginning the implementation of A*


  1. Add a new class called PathFinder to the Robot Rampage project.

  2. Add the following using directive to the top of the class file:

    using Microsoft.Xna.Framework;
  3. Modify the class declaration to make the class static:

    static class PathFinder
  4. Add declarations to the PathFinder class:

    #region Declarations
    private enum NodeStatus { Open, Closed };
    
    private static Dictionary<Vector2, NodeStatus> nodeStatus = 
        new Dictionary<Vector2, NodeStatus>();
    
    private const int CostStraight = 10;
    private const int CostDiagonal = 15;
    
    private static List<PathNode> openList = new List<PathNode>();
    
    private static Dictionary<Vector2, float> nodeCosts = 
        new Dictionary<Vector2, float>();
    #endregion
  5. Create a region in the PathFinder class for helper methods:

    #region Helper Methods
    #endregion
  6. Add the addNodeToOpenList() method to the Helper Methods region of the PathFinder class:

    static private void addNodeToOpenList(PathNode node...
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