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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – create the GameBoard.cs class


  1. As you did to create the GamePiece class, right-click on Flood Control in Solution Explorer and select Add | Class... Name the new class file GameBoard.cs.

  2. Add the using directive for the XNA framework at the top of the file:

    using Microsoft.Xna.Framework;
  3. Add the following declarations to the GameBoard class:

      Random rand = new Random();
    
      public const int GameBoardWidth = 8;
      public const int GameBoardHeight = 10;
    
      private GamePiece[,] boardSquares = 
        new GamePiece[GameBoardWidth, GameBoardHeight];
      private List<Vector2> WaterTracker = new List<Vector2>();

What just happened?

We used the Random class in SquareChase to generate random numbers. Since we will need to randomly generate pieces to add to the game board, we need an instance of Random in the GameBoard class.

The two constants and the boardSquares array provide the storage mechanism for the GamePiece objects that make up the 8 by 10 piece board.

Finally, a List of...

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