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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – fading pieces


  1. Add a new class to the Flood Control project called "FadingPiece".

  2. Add using Microsoft.Xna.Framework; to the using area at the top of the class.

  3. Update the declaration of the class to read class FadingPiece : GamePiece

  4. Add the following declarations to the FadingPiece class:

    public float alphaLevel = 1.0f;
    public static float alphaChangeRate = 0.02f;
  5. Add a constructor for the FadingPiece class:

    public FadingPiece(string pieceType, string suffix)
        : base(pieceType, suffix)
    {
    
    }
    
  6. Add a method to update the piece:

    public void UpdatePiece()
    {
        alphaLevel = MathHelper.Max(
            0, 
            alphaLevel - alphaChangeRate);
    }

What just happened?

The simplest of our animated pieces, the FadingPiece only requires an alpha value (which always starts at 1.0f, or fully opaque) and a rate of change. The FadingPiece constructor simply passes the parameters along to the base constructor.

When a FadingPiece is updated, alphaLevel is reduced by alphaChangeRate, making the piece...

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