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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – using the CollisionManager class


  1. Add the CheckCollisions() method to the CollisionManager class:

    public void CheckCollisions()
    {
        checkShotToEnemyCollisions();
        checkShotToAsteroidCollisions();
        if (!playerManager.Destroyed)
        {
            checkShotToPlayerCollisions();
            checkEnemyToPlayerCollisions();
            checkAsteroidToPlayerCollisions();
        }
    }
  2. Add a declaration for the CollisionManager to the Game1 declarations area:

    CollisionManager collisionManager;
  3. Initialize the CollisionManager in the LoadContent() method of the Game1 class, after the ExplosionManager has been initialized:

    collisionManager = new CollisionManager(
        asteroidManager,
        playerManager,
        enemyManager,
        explosionManager);
  4. In the Game1 class' Update() method, in the GameStates.Playing section, add the following after the ExplosionManager is updated:

    collisionManager.CheckCollisions();
  5. Launch the game to view collision detection and explosion effects. After your ship has been destroyed...

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