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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Chapter 4. Asteroid Belt Assault – Lost in Space

Mid-way through the hyperspace jump to the rim territories, something went wrong. Your hyperdrive engine shut down and you found yourself suddenly back in normal space, in the middle of a massive asteroid field.

What is worse, the field appears to have been a hiding spot for a group of enemy fighters intercepting communications from the Earth Fleet.

In this chapter, we will begin the construction of Asteroid Belt Assault by:

  • Creating the base Asteroid Belt Assault project and structure

  • Creating a class for animated sprite handling

  • Building a scrolling sprite-based star field background

  • Creating asteroids that can collide with each other

  • Building a "Shot Manager" class that will track projectiles fired by both the player and enemy ships

  • Adding a player controlled star fighter

  • Adding enemy fighters that fly a set of waypoints across the screen

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