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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – building the SFXManager class


In order to build the SFXManager class, perform these steps:

  1. 1. Download the 7089_10_AUDIOPACK.zip file from the book's website and extract the contents to a temporary location.

  2. 2. Copy the Sounds folder from the audio pack to the clipboard.

  3. 3. In Visual Studio, select the content project in Solution Explorer, right-click and select Paste.

  4. 4. Create a new class file called SFXManager.cs in the Mars Runner project.

  5. 5. Add the using directive to the beginning of the SFXManager class file as follows:

    using Microsoft.Xna.Framework.Audio;
  6. 6. Modify the declaration of the SFXManager class to mark it as static. The declaration should now read as follows:

    static class SFXManager
  7. 7. Add a Dictionary object to the SFXManager class to store sound effects:

    #region Fields
    private static Dictionary<string, SoundEffect> soundEffects = 
        new Dictionary<string, SoundEffect>();
    #endregion
  8. 8. Add the AddEffect() method to the SFXManager class:

    #region Initialization...
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