Chapter 9. Mars Runner
For our final game, we will revisit some of the topics we have already covered, like heightmaps and vertex-based terrain, with a few new twists to their implementation. We will also take a look at a couple of new techniques we can use to implement 3D worlds in XNA.
In this chapter, we will cover:
Working with the Game State Management sample project provided by Microsoft
Building 3D skyboxes to provide background images for a 3D world
Using heightmap terrain pieces as tiles to form a larger playing area