System requirements
WebGL is a web-based 3D Graphics API. As such there is no installation needed. At the time this book was written, you will automatically have access to it as long as you have one of the following Internet web browsers:
Firefox 4.0 or above
Google Chrome 11 or above
Safari (OSX 10.6 or above). WebGL is disabled by default but you can switch it on by enabling the Developer menu and then checking the Enable WebGL option
Opera 12 or above
To get an updated list of the Internet web browsers where WebGL is supported, please check on the Khronos Group web page following this link:
http://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation
You also need to make sure that your computer has a graphics card.
If you want to quickly check if your current configuration supports WebGL, please visit this link: