In this chapter, we introduced Hype, a powerful prototyping tool. We illustrated how to support different prototyping patterns that we can use to simulate the behavior of our product. With examples of differing complexity, we will be able to support both quick rough prototypes and detailed interactions based on your specific needs.
Getting familiar with the concepts of motion design and how to use a timeline to support them will allow us to experiment with different kinds of interactions and communicate using motion with this or similar tools.
The next chapter introduces a very different tool that is equally powerful but approaches prototyping from a very different angle that relies mostly on prototyping with code.