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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Detail Your Solution - Wireframes and Mockups

"If you can't explain it simply, you don't understand it well enough."
- Albert Einstein

While quick drawings are the most effective tool in the early stages of exploring ideas, you need to capture your solutions in more detail. You can capture a more detailed design solution in a schematic way with wireframes or in a more realistic way with mockups. Each technique is adequate to cover specific objectives, and you may prefer one or the other depending on the type of your problem.

Some teams will find no benefit in creating detailed wireframes from sketches. They feel comfortable discussing ideas as sketches and move directly to produce mockups. Other teams may use wireframes to focus on functionality and behavior in great detail, leaving the graphical visual aspects for a later stage. Being familiar with both tools...

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