At the beginning of this chapter, we learned one of the best ways to design with a particular type of user in mind: the HCD process. When using HCD, we always want to keep our player in mind as we make each design decision, ensuring that the game we create meets every one of our player's expectations and is a delight to play. This is our goal for Server 17. With a few of our design decisions in place, we then created our project and began to customize our files by creating our custom GameMode, GameState, and PlayerPawn files.
In the next chapter, we'll further flesh out the design for Server 17 and look at the different types of gameplay that are popular in today's current VR market. Specifically, we'll focus on gameplay that takes advantage of the unique input methods and immersive qualities that VR has to offer and how we can apply those to our own...