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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Capturing the scene through a CCTV camera

As we’ve seen by now, materials usually work hand in hand with textures to drive certain material parameters. Those usually come in different shapes and sizes: sometimes, textures are static 2D images that we use to drive the appearance of a model, while on other occasions we might rely on video files to create the effect of an animated sequence (as we saw in the last recipe).

Beyond those two examples, there is yet another type that doesn’t rely on existing data, but one that allows us to capture what is happening inside the level. This is called a Scene Capture component, and it allows us to create interesting functionalities, such as displaying what a camera placed inside our scene would see – mimicking the behavior of a CCTV camera. In this recipe, we’ll study how to work with this type of asset, known as Scene Capture, and how to put it to good use inside our materials.

Getting ready

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