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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Chapter 3. Hello World - Your First VR Project

It's time to start building! Back in Chapter 1, Thinking in VR, we learned what VR is and what it can do, and we learned a number of best practices for its design. Then, in Chapter 2, Setting up Your Development Environment, we set up our development environment. Now we're ready to start building.

In this chapter, we're going to build a VR project in Unreal from the ground up. We're going to take a different approach, though, from most tutorials. Rather than just give you a list of steps to follow, for each thing we do we're going to talk a bit about what's going on under the hood and why we're doing it this way. This is what's really important. If you understand a bit about how these systems work, you'll be much better equipped to understand what to do when you build your own projects.

As we build our first VR project, we're going to learn a bit about its structure, and we'll learn about the specific project settings that apply most to VR development...

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