Chapter 3. Hello World - Your First VR Project
It's time to start building! Back in Chapter 1, Thinking in VR, we learned what VR is and what it can do, and we learned a number of best practices for its design. Then, in Chapter 2, Setting up Your Development Environment, we set up our development environment. Now we're ready to start building.
In this chapter, we're going to build a VR project in Unreal from the ground up. We're going to take a different approach, though, from most tutorials. Rather than just give you a list of steps to follow, for each thing we do we're going to talk a bit about what's going on under the hood and why we're doing it this way. This is what's really important. If you understand a bit about how these systems work, you'll be much better equipped to understand what to do when you build your own projects.
As we build our first VR project, we're going to learn a bit about its structure, and we'll learn about the specific project settings that apply most to VR development...