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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Chapter 8. Building the World and Optimizing for VR

Through the course of our work so far in this book, we've been focused for the most part on the player avatar. This makes sense—virtual reality dramatically changes the way the player engages with the world. We needed to learn new ways of enabling the player to get around, new ways of using their hands to interact with the world, and new ways of constructing user interfaces.

This is no small achievement, so congratulations for getting this far!

Now, we're going to shift our focus a bit and begin to look at the environment around us. Up to this point, we've been using existing environments, but now it's time to begin to build our own. As we do this, we are going to learn that environments in VR present challenges that we're going to need to address. Lighting, object scale, and sightlines all come into play to a greater degree than they do on the flat screen, and performance is a major consideration.

In this chapter, we're going to learn how...

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