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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Interlude – environment and things


Let's spice up the scene with some more interesting environment and geometry. This section is optional. You can follow along or even do your own thing.

I've provided assets in the download files associated with this book. Where mentioned in the following section, some of these may be a part of the free packages found in the Unity Asset Store and included with permission from the creators:

  1. Start a new version of the scene, save it navigating to File | Save Scene As..., and name it PhysicsWorld.

  2. Select the ground plane and change its Scale to (5, 1, 5).

Now, we'll add some sky and earth.

Wispy Sky

We will add a nicer skybox named Wispy Sky. To add the skybox, perform the following steps:

  1. Import the assets package provided with this book named WispySky.package.

  2. From the main menu bar, navigate to Window | Lighting.

  3. In the Lighting panel, select the Scene tab.

  4. In the Skybox field, click on the circle icon on the far right to open the Select Material dialog box.

  5. Select...

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